private void Awake()
 {
     m_rb          = GetComponent <Rigidbody>();
     audioSource   = GetComponent <AudioSource>();
     m_collider    = GetComponent <Collider>();
     m_ropeManager = GetComponentInParent <RopeProjectileManager>();
 }
    private void Awake()
    {
        ropeProjectileManager = GetComponentInChildren <RopeProjectileManager>();
        physicsHand           = GetComponentInParent <PhysicsHand>();
        audioSource           = GetComponent <AudioSource>();

        swordHealth         = swordMaxHealth;
        elapsedSwordIFrames = swordIFrames;
        SetSwordEnabled(true);
    }