//public Animator animator; private void Awake() { if (rootGameManager == null) { rootGameManager = this; } Application.targetFrameRate = 60; }
private void Awake() { //TODO: Redo ISceneDecoratorConfig c = new SceneDecoratorConfig(); int number = Random.Range(0, 4); c.SetTextureLoadPath(backgroundTexturePath + backgroundTextureName + number); c.SetNameBackground("Background"); sceneDecorator = new SceneDecorator(c); sceneDecorator.Decorate();//TODO: Redo Instance = this; PlayerDataManager = GetComponent<RootPlayerDataManager>(); Adapter = SaveLoadManager.FilledAdapter; // Load and fill adapter from savegame data RecalculateAll(Adapter); // recalculating all variables to be up-to-date UpdatePlayerStatus(); // Updates player status }
void Start() { rend = GetComponent <Renderer>(); rootGameManager = Camera.main.GetComponent <RootGameManager>(); }
// Use this for initialization void Start() { rootGameManager = Camera.main.GetComponent <RootGameManager>(); }
// Use this for initialization void Start() { startPos = new Vector3(transform.position.x, transform.position.y, transform.position.z); rootGameManager = Camera.main.GetComponent <RootGameManager>(); }