Example #1
0
    //public Animator animator;

    private void Awake()
    {
        if (rootGameManager == null)
        {
            rootGameManager = this;
        }
        Application.targetFrameRate = 60;
    }
Example #2
0
    private void Awake()
    {
        //TODO: Redo
        ISceneDecoratorConfig c = new SceneDecoratorConfig();
        int number = Random.Range(0, 4);
        c.SetTextureLoadPath(backgroundTexturePath + backgroundTextureName + number);
        c.SetNameBackground("Background");
        sceneDecorator = new SceneDecorator(c);
        sceneDecorator.Decorate();//TODO: Redo

        Instance = this;
        PlayerDataManager = GetComponent<RootPlayerDataManager>();
        Adapter = SaveLoadManager.FilledAdapter; // Load and fill adapter from savegame data
        RecalculateAll(Adapter); // recalculating all variables to be up-to-date
        UpdatePlayerStatus(); // Updates player status
    }
Example #3
0
 void Start()
 {
     rend            = GetComponent <Renderer>();
     rootGameManager = Camera.main.GetComponent <RootGameManager>();
 }
Example #4
0
 // Use this for initialization
 void Start()
 {
     rootGameManager = Camera.main.GetComponent <RootGameManager>();
 }
Example #5
0
 // Use this for initialization
 void Start()
 {
     startPos        = new Vector3(transform.position.x, transform.position.y, transform.position.z);
     rootGameManager = Camera.main.GetComponent <RootGameManager>();
 }