public void CheckForHighScore(RoombaController rc) { if (rc != null) { int scorePlaceIndex = -1; for (int i = 0; i < PersistantHighScoreList.scoreList.Length; i++) { if (score[rc.playerNumber - 1] > PersistantHighScoreList.scoreList[i].score) { scorePlaceIndex = i; } else { i = 100; } } if (scorePlaceIndex != -1) { // If there is a highscore change, Create new HighScore object and insert into high score array in proper place, then save scores. highScorePosition = scorePlaceIndex; highScorePanel.SetActive(true); highScorePanel.GetComponent <Image>().color = rc.col; hsPromptText.GetComponent <Text>().text = "Player " + (rc.playerNumber).ToString() + ", enter your initials!"; } else { //Turn on gameOverPanel gameOverPanel.SetActive(true); } } else { gameOverPanel.SetActive(true); } }
public RoombaState runFrame(RoombaController controller) { controller._phy.MaxSpeed = boostMaxSpeed; controller._phy.addTorque(bisector(_direction, new Vector2(controller.transform.forward.x, controller.transform.forward.z)) * 6); controller._phy.addForce(_direction, 200); _currentTime -= Time.deltaTime; if (_currentTime <= 0) { return(controller._normalState); } else { return(controller._boostingState); } }
private void OnSceneGUI() { RoombaController rc = (RoombaController)target; Handles.color = Color.green; Handles.DrawWireArc(rc.transform.position, Vector3.up, Vector3.forward, 360, rc.viewRadius); Handles.color = Color.blue; Handles.DrawWireArc(rc.transform.position, Vector3.up, Vector3.forward, 360, rc.viewRadius2); Handles.color = Color.red; Handles.DrawWireArc(rc.transform.position, Vector3.up, Vector3.forward, 360, rc.killDst); Vector3 viewAngleA = rc.DirFromAngle(-rc.viewAngle / 2, false); Vector3 viewAngleB = rc.DirFromAngle(rc.viewAngle / 2, false); Handles.DrawLine(rc.transform.position, rc.transform.position + viewAngleA * rc.viewRadius); Handles.DrawLine(rc.transform.position, rc.transform.position + viewAngleB * rc.viewRadius); }
public RoombaState runFrame(RoombaController controller) { controller._phy.MaxSpeed = powerUpSpeed; controller._phy.addTorque(bisector(controller._inputVector, new Vector2(controller.transform.forward.x, controller.transform.forward.z)) * rotateSpeed); controller._phy.addForce(controller._inputVector, powerUpSpeed); _currentTime -= Time.deltaTime; if (_currentTime <= 0) { _currentTime = powerUpTime; return(controller._normalState); } else { return(controller._runPUState); } }
public RoombaState runFrame(RoombaController controller) { controller._phy.MaxSpeed = _maxVel; controller._phy.addTorque(bisector(controller._inputVector, new Vector2(controller.transform.forward.x, controller.transform.forward.z)) * _rotateSpeed); controller._phy.addForce(controller._inputVector, _speed); if (controller._boosting) { return(controller._boostingState.setUp(new Vector2(controller.transform.forward.x, controller.transform.forward.z))); } else if (controller._powerUp) { return(controller._currentPowerUp.PowerUp(controller)); } else { return(controller._normalState); } }
public void GameOver() { StopCoroutine(timerRoutine); gameOver = true; List <RoombaController> winners = WhoWon(); foreach (RoombaController rc in roombas) { rc.GameOver(); } foreach (Cursor c in cursors) { c.gameOver = true; } string winnerText; if (winners.Count == 1) { // One Winner //Check for High Score (only if there is one winner) winner = winners[0]; CheckForHighScore(winners[0]); gameOverPanel.GetComponent <Image>().color = winners[0].col; winnerText = "Player " + (winners[0].playerNumber) + " wins!\nFinal Score: " + score[winners[0].playerNumber - 1]; } else { // Tie gameOverPanel.SetActive(true); gameOverPanel.GetComponent <Image>().color = Color.black; string multiWinnerText = "Players "; for (int i = 0; i < winners.Count - 1; i++) { multiWinnerText += (winners[i].playerNumber).ToString() + ", "; } multiWinnerText += (winners[winners.Count - 1].playerNumber).ToString() + " Tied!"; winnerText = multiWinnerText; } finalText.GetComponent <Text>().text = winnerText; }
void Start() { velocity.x = 3; TimeUntilFlip = flipTime; // for (int i = 0; i < numDust; i++) // { // var go = GameObject.Instantiate(this.dustPrefab, this.RandomDustLocation(), Quaternion.identity); // } this.DustCollected = 0; //this.HeroController = this.GetComponent<HeroController>(); this.RoombaController = this.GetComponent<RoombaController> (); this.StartScale = this.scale; this.StartWidth = this.GetComponent<Collider2D> ().bounds.size.x; this.groundMask = LayerMask.NameToLayer ("Ground"); }
public RoombaState PowerUp(RoombaController controller) { controller._currentPowerUp = new NoPowerUp(); Debug.Log("Ayo, powerup wasted"); return(controller._runPUState); }
void Awake() { player = GetComponent <RoombaController>(); controls = new RoombaImputSystem(); }
void Start() { velocity.x = 5; this.DustCollected = 0; //this.HeroController = this.GetComponent<HeroController>(); this.RoombaController = this.GetComponent<RoombaController> (); this.StartScale = this.scale; this.StartWidth = this.GetComponent<Collider2D> ().bounds.size.x; this.groundMask = LayerMask.NameToLayer ("Ground"); }
public RoombaState PowerUp(RoombaController controller) { Debug.Log("No power up!"); return(controller._normalState); }