using UnityEngine; public class Example : MonoBehaviour { public RoomUser user; public Vector3 newRotation = Vector3.zero; void Start() { user.SetRot(newRotation); } }In this example, we have a RoomUser object named "user" and a Vector3 variable named "newRotation." The SetRot method is called on the "user" object, passing the "newRotation" variable as the new rotation. Package/Library: This is likely a custom method included in a C# script for a Unity game. It is not part of a built-in package or library.