public IEnumerator UpdateRoomList(List <RoomInfo> newList) { foreach (RoomInfo ri in newList) { RoomUI newUI = Instantiate(roomObjectUI); newUI.SetLabels(ri.Name, ri.MaxPlayers, ri.PlayerCount); newUI.transform.parent = availableLobbies.content; yield return(null); } }
private void Update() { //Debug creating labels if (Input.GetKey(KeyCode.Space)) { RoomUI next = Instantiate(roomObjectUI); byte tempMax = (byte)Random.Range(0, 30); next.SetLabels(Random.Range(-1000, 1000).ToString(), tempMax); next.gameObject.transform.parent = availableLobbies.content; } }