Example #1
0
    void Spawn()
    {
        if (spawned == false)
        {
            if (openingDirection == 1)
            {
                room = templates.tr(this.gameObject);
            }
            else if (openingDirection == 2)
            {
                room = templates.rr(this.gameObject);
            }
            else if (openingDirection == 3)
            {
                room = templates.br(this.gameObject);
            }
            else if (openingDirection == 4)
            {
                room = templates.lr(this.gameObject);
            }
            Instantiate(room, transform.position, room.transform.rotation);

            rooms++;
            spawned = true;
        }
    }