Example #1
0
        public async Task <ActionResult <Guid> > StartGame(string login)
        {
            _logger.LogInformation($"{login} try to find a room for random play ");

            var room = _rooms.TakeLastRoom();

            if (room.Value == null)
            {
                var newRoom = new Room()
                {
                    Guid    = Guid.NewGuid(),
                    Player1 = login,
                    Player2 = null
                };
                await _rooms.AddWithGuidAsync(newRoom.Guid, newRoom);

                _logger.LogInformation($"new room created by {login} he is waiting for player ");
                return(newRoom.Guid);
            }

            room.Value.Player2 = login;
            await _session.AddWithGuidAsync(room.Value.Guid, room.Value);

            _logger.LogInformation($" {login} joined to {room.Value.Player1} , and they created a session ");

            await _rooms.DeleteAsync(room.Key);

            return(room.Value.Guid);
        }
Example #2
0
        public async Task <ActionResult <string> > WaitingEnemy(Guid linkOfGuid)
        {
            var room = await _sessionPlayRooms.Get(linkOfGuid);

            if (room == null)
            {
                return(NotFound());
            }

            if (room.FirstPlayer == null)
            {
                await _sessionPlayRooms.DeleteAsync(linkOfGuid);

                await _playRooms.DeleteAsync(linkOfGuid);

                await _rooms.DeleteAsync(linkOfGuid);

                return("Exit");
            }
            var game   = new GameProcess(room.FirstPlayer, room.SecondPlayer);
            var winner = await game.PlayersPlay();

            if (winner.Value == "Exit")
            {
                _jsonUpdaterLeaderBoard.UpdateFile("Leaderboard.json", _leaderBoard.GetDictionary());
                room.FirstPlayer = null;
                return("Exit");
            }

            _logger.LogInformation($"{winner.Value} Win");

            if (winner.Value == room.FirstPlayer.Login)
            {
                await _leaderBoard.AddWins(room.FirstPlayer.Login);

                await _leaderBoard.AddLoses(room.SecondPlayer.Login);
            }
            else if (winner.Value == room.SecondPlayer.Login)
            {
                await _leaderBoard.AddWins(room.SecondPlayer.Login);

                await _leaderBoard.AddLoses(room.FirstPlayer.Login);
            }
            if (winner.Value == "Draw")
            {
                await _leaderBoard.AddDraws(room.FirstPlayer.Login);

                await _leaderBoard.AddDraws(room.SecondPlayer.Login);
            }

            return(winner);
        }