void Awake () {
		if (instance == null) {
			instance = this;
		} else if (instance != this) {
			Destroy (gameObject);
		}
	}
Example #2
0
 void Awake()
 {
     if (instance == null)
     {
         instance = this;
     }
     else if (instance != this)
     {
         Destroy(gameObject);
     }
 }