public TableCell CellForRow(int row) { LevelListTableCell cell = Instantiate(_presetsTableCellInstance); RoomPreset preset = availablePresets[row]; cell.GetComponentsInChildren <UnityEngine.UI.Image>(true).First(x => x.name == "CoverImage").enabled = false; cell.songName = $"{preset.GetName()}"; cell.author = $"{preset.settings.Name}"; cell.reuseIdentifier = "PresetCell"; return(cell); }
public static void ReloadPresets() { try { loadedPresets.Clear(); if (!Directory.Exists(Path.Combine(Environment.CurrentDirectory, "UserData"))) { Directory.CreateDirectory(Path.Combine(Environment.CurrentDirectory, "UserData")); } if (!Directory.Exists(Path.Combine(Path.Combine(Environment.CurrentDirectory, "UserData"), "RoomPresets"))) { Directory.CreateDirectory(Path.Combine(Path.Combine(Environment.CurrentDirectory, "UserData"), "RoomPresets")); } List <string> presetFiles = Directory.GetFiles(Path.Combine(Path.Combine(Environment.CurrentDirectory, "UserData"), "RoomPresets"), "*.json").ToList(); Plugin.log.Info($"Found {presetFiles.Count} presets in RoomPresets folder"); foreach (string path in presetFiles) { try { RoomPreset preset = RoomPreset.LoadPreset(path); loadedPresets.Add(preset); Plugin.log.Debug($"Found preset \"{preset.GetName()}\""); } catch (Exception e) { Plugin.log.Error($"Unable to parse preset @ {path}! Exception: {e}"); } } } catch (Exception e) { Plugin.log.Error("Unable to load presets! Exception: " + e); } }
public TableCell CellForIdx(int row) { LevelListTableCell cell = Instantiate(_presetsTableCellInstance); RoomPreset preset = availablePresets[row]; cell.GetComponentsInChildren <UnityEngine.UI.Image>(true).First(x => x.name == "CoverImage").enabled = false; cell.SetText($"{preset.GetName()}"); cell.SetSubText($"{preset.settings.Name}"); cell.reuseIdentifier = "PresetCell"; cell.SetPrivateField("_beatmapCharacteristicAlphas", new float[0]); cell.SetPrivateField("_beatmapCharacteristicImages", new UnityEngine.UI.Image[0]); cell.SetPrivateField("_bought", true); foreach (var icon in cell.GetComponentsInChildren <UnityEngine.UI.Image>().Where(x => x.name.StartsWith("LevelTypeIcon"))) { Destroy(icon.gameObject); } return(cell); }
public PresetListObject(RoomPreset preset) { this.preset = preset; presetName = preset.GetName(); presetRoomName = preset.settings.Name; }