Example #1
0
    public override void Paint(Level level)
    {
        var painter = new RoomPainter(level, this);

        PaintOutsideWalls(level);
        var newRect = new RogueRect(Bounds);

        newRect.Left   += 1;
        newRect.Right   = newRect.Left + 2;
        newRect.Top    -= 2;
        newRect.Bottom += 1;
        painter.PaintFloorArea(newRect);
        newRect.Right = Bounds.Right - 2;
        newRect.Left  = newRect.Right - 2;
        painter.PaintFloorArea(newRect);
        newRect         = new RogueRect(Bounds);
        newRect.Bottom += 1;
        newRect.Top     = newRect.Bottom + 2;
        newRect.Left   += 1;
        newRect.Right  -= 2;
        painter.PaintFloorArea(newRect);
        newRect.Top    = Bounds.Top - 2;
        newRect.Bottom = newRect.Top - 2;
        painter.PaintFloorArea(newRect);
        painter.AutoPaintWalls();
    }
Example #2
0
    public override void Paint(Level level)
    {
        var painter = new RoomPainter(level, this);
        var center  = GetCenterPoint();

        //Helpers.DrawDebugLine(center.x, center.y);
        foreach (var door in ConnectionPoints.Values)
        {
            var start = new Vector2Int(door.x, door.y);
            if (start.y == Bounds.Top)
            {
                start.y--;
            }
            else if (start.x == Bounds.Right)
            {
                start.x--;
            }

            int rightShift = (int)center.x - start.x;
            int downShift  = (int)center.y - start.y;

            Vector2Int mid;
            Vector2Int end;

            //always goes inward first
            if (door.x == Bounds.Left || door.x == Bounds.Right)
            {
                mid = new Vector2Int(start.x + rightShift, start.y);
                end = new Vector2Int(mid.x, mid.y + downShift);
            }
            else
            {
                mid = new Vector2Int(start.x, start.y + downShift);
                end = new Vector2Int(mid.x + rightShift, mid.y);
            }

            var firstHalf  = new RogueRect(start, mid);
            var secondHalf = new RogueRect(mid, end);
            painter.PaintFloorArea(firstHalf);
            painter.PaintFloorArea(secondHalf);
        }

        painter.AutoPaintWalls();
    }