void CheckPlayerOutCallback(Message msg) { RoomOptRouter.QueryUserBelongRoomResponse res = RoomOptRouter.QueryUserBelongRoomCallback(msg); if (res.ret != 0 || res.room_id != soldier.GetRoomID()) { EventMgr.Instance.EventTrigger(EventName.PLAYER_OUT, soldier.GetUserID()); } }
private void CheckUserJoinCallback(Message msg) { RoomOptRouter.QueryRoomUsersResponse res = RoomOptRouter.QueryRoomUsersCallback(msg); if (res.ret == 0) { string[] userIDList = res.user_id_list.Split(';'); playersController.CompareUserSet(userIDList); } }
private void UserEnterRoomCallback(Message msg) { RoomOptRouter.EnterRoomResponse res = RoomOptRouter.UserEnterRoomCallback(msg); if (res.ret == 0) { roomID = res.room_id; ReadyGame(); NetworkMgr.Instance.RemoveMsgListener(ServiceID.ROOM_ENTER_ROOM_SERVICE, UserEnterRoomCallback); } }
void BeginGame() { if (roomID == -1) { RoomOptRouter.UserEnterRoom(userID, 1, 0); } else { ReadyGame(); } }
void Update() { if (queryTransform.CheckAndRun()) { UserSynchronizationRouter.QueryUsersTransform(soldier.GetUserID()); } if (checkPlayerOut.CheckAndRun()) { RoomOptRouter.QueryUserBelongRoom(soldier.GetUserID()); } }
void Update() { if (!ready) { return; } if (checkJoin.CheckAndRun()) { // 周期性查询玩家加入,请求成功会回调 CheckUserJoinCallback RoomOptRouter.QueryRoomUsers(roomID); } if (updateAction.CheckAndRun()) { // 更新所有用户操作 回调 QueryActionCallback UserSynchronizationRouter.QueryActionRequestCall(userID, FrameSyncMgr.Instance.GetFrame()); } }