/// <summary>发送加载进度</summary> /// <param name="per"></param> public void SendRoomLoading(int per) { RoomLoadMsg msg = new RoomLoadMsg(); msg.load = per; NSocket.GetInstance().SendData(Request.RoomLoadReq, msg); }
public void OnRec_RoomLoadMsg(object data) { RoomLoadMsg msg = data as RoomLoadMsg; Debug.Log("OnRec_RoomLoadMsg:" + msg.load); SendNotification(NotificationID.VSLoading_Per, msg); }
private void OnRec_LoadingPer(INotification noti) { RoomLoadMsg msg = noti.Body as RoomLoadMsg; int per = (int)GUIManager.LoadingScenePer; mOtherLoadingComplete = per == 100 ? true : false; if (IsTeamA == E_VSPanelSide.TeamA) { m_Panel.teamALoadingBar.value = per; } else if (IsTeamA == E_VSPanelSide.TeamB) { m_Panel.teamBLoadingBar.value = per; } Debug.Log("OnRec_LoadingPer"); }