private void InstantiateAllRooms() { foreach (Room room in dungeon.GetAllRooms()) { RoomGenerator newRoomGenerator = InstantiateRoom(room); newRoomGenerator.EnableDebugOverlays(true); } draw = true; }
private void InstantiateAllRooms() { foreach (Room room in dungeon.GetAllRooms()) { RoomGenerator newRoomGenerator = InstantiateRoom(room); newRoomGenerator.EnableDebugOverlays(true); } draw = true; }