public void RegisterListener(UnityAction <Room> call) { if (m_roomEvent != null) { m_roomEvent.AddListener(call); } }
private static void AddEventListeners() { connectResponseEvent.AddListener(OnConnect); disconnectResponseEvent.AddListener(OnDisconnect); joinRoomResponseEvent.AddListener(OnJoinRoom); leaveRoomResponseEvent.AddListener(OnLeaveRoom); roomListResponseEvent.AddListener(OnRoomListReceived); customMessageResponseEvent.AddListener(OnCustomMessage); }
public void AddRoomEvent(UnityAction <RoomModel> call) { roomEvent.AddListener(call); }
public void AddExitRoomEvent(UnityAction <Room> call) { onExitRoom.AddListener(call); }
public void AddEnterNewRoomEvent(UnityAction <Room> call) { onEnterNewRoom.AddListener(call); }