private static void AddSpawnRoom() { RoomData spawnRoom = Object.Instantiate(currentTheme.SpawnRoom); spawnRoom.AddToLevel(levelBuildData); levelBuildData.SpawnPosition = Utility.AxialToWorldPosition(spawnRoom.Position); }
private static void AddBossCatwalk() { RoomData bossCatwalk = Object.Instantiate(currentTheme.BossCatwalk); bossCatwalk.AddToLevel(levelBuildData); }