private void OnJoinedRoom() { UpdateAvailableRooms(); // Immediately ask for a refresh - maybe room we left is now empty roomClient.DiscoverRooms(); }
// Update is called once per frame void Update() { if (Mathf.Abs(lastDiscoverTime - Time.time) > 0.1f) { lastDiscoverTime = Time.time; Roomclient.DiscoverRooms(); } }