public void FirstInitialize(RoomCanvases canvases) { _roomCanvases = canvases; }
public void Initialize(RoomCanvases canvases) { _roomCanvases = canvases; _playerListingsMenu.Initialize(canvases); _leaveRoom.Initialize(canvases); }
public void Initialize(RoomCanvases canvases) { roomCanvases = canvases; createRoomMenu.FirstInitialized(canvases); }
public void FirstInitialized(RoomCanvases canveses) { _roomCanvases = canveses; _createRoomMenu.FirstInitialized(canveses); _roomsListingsMenu.FirstInitialize(canveses); }
public void FirstInitialized(RoomCanvases canveses) { _roomCanvases = canveses; _playerListingsMenu.FirstInitialize(canveses); _leaveRoomMenu.FirsInitialize(canveses); }
public void FirstInitalize(RoomCanvases canvases) { roomCanvasses = canvases; createRoomMenu.FirstInitalize(canvases); roomListingMenu.FirstInitalize(canvases); }
public void FirstInitialize(RoomCanvases roomCanvases) { _roomCanvases = roomCanvases; _playerListingMenu.FirstInitialize(roomCanvases); _leaveRoomMenu.FirstInitialize(roomCanvases); }
public void Initalize(RoomCanvases canvases) { roomCanvases = canvases; }
public void FirstInitialize(RoomCanvases roomCanvases) { _roomCanvases = roomCanvases; _createRoom.FirstInitialize(_roomCanvases); _roomListingMenu.FirstInitialize(_roomCanvases); }
private void OnEnable() { RoomCanvases.RC = this; }
public void Initialize(RoomCanvases canvases) { _roomCanvases = canvases; _createRoom.Initialize(canvases); _roomListingsMenu.Initialize(canvases); }
public void FirstInitalize(RoomCanvases canvases) { roomCanvases = canvases; playerListingMenu.FirstInitialize(canvases); leaveRoomMenu.FirstInitialize(canvases); }