Example #1
0
 private void Awake()
 {
     myRigidbody2D    = GetComponent <Rigidbody2D>();
     myAnimator       = GetComponent <Animator>();
     light2D          = GetComponent <Light2D>();
     originalRotation = transform.rotation;
     parryScript      = GetComponent <RollingPinParried>();
 }
 // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
 override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     parryScript = animator.GetComponent <RollingPinParried>();
     parryScript.commenceParryAttack = true;
 }