public void testTimeout() { MockedClock time = new MockedClock(); RollingNumber counter = new RollingNumber(time, 200, 10); // increment counter.Increment(RollingNumberEvent.TIMEOUT); var buckets = counter.GetBuckets().ToArray(); // we should have 1 bucket Assert.Equal(1, buckets.Count()); // the count should be 1 Assert.Equal(1, buckets.First().GetAdder(RollingNumberEvent.TIMEOUT)); Assert.Equal(1, counter.GetRollingSum(RollingNumberEvent.TIMEOUT)); // sleep to get to a new bucket time.Increment(counter.BucketSizeInMs * 3); // incremenet again in latest bucket counter.Increment(RollingNumberEvent.TIMEOUT); // we should have 2 buckets buckets = counter.GetBuckets().ToArray(); Assert.Equal(2, buckets.Length); // the counts of the last bucket Assert.Equal(1, buckets.First().GetAdder(RollingNumberEvent.TIMEOUT)); // the total counts Assert.Equal(2, counter.GetRollingSum(RollingNumberEvent.TIMEOUT)); }
public void testCumulativeCounterAfterRollingAndReset3() { MockedClock time = new MockedClock(); RollingNumberEvent type = RollingNumberEvent.SUCCESS; RollingNumber counter = new RollingNumber(time, 20, 2); Assert.Equal(0, counter.GetCumulativeSum(type)); counter.Increment(type); counter.Increment(type); counter.Increment(type); // iterate over 20 buckets on a queue sized for 2 for (int i = 0; i < 20; i++) { try { time.Increment(counter.BucketSizeInMs); } catch (Exception) { // ignore } } // since we are rolling over the buckets it should reset naturally // no increments during the loop, just some before and after counter.Increment(type); counter.Increment(type); // cumulative count should be 5 regardless of buckets rolling Assert.Equal(5, counter.GetCumulativeSum(type)); }
public void testCreatesBuckets() { var time = new MockedClock(); var counter = new RollingNumber(time, 200, 10); // confirm the initial settings Assert.Equal(200, counter.TimeInMs); Assert.Equal(10, counter.NumberOfBuckets); Assert.Equal(20, counter.BucketSizeInMs); // add a Success in each interval which should result in all 10 buckets being created with 1 Success in each for (int i = 0; i < counter.NumberOfBuckets; i++) { counter.Increment(RollingNumberEvent.SUCCESS); time.Increment(counter.BucketSizeInMs); } // confirm we have all 10 buckets var buckets = counter.GetBuckets().ToArray(); Assert.Equal(10, buckets.Length); // add 1 more and we should still only have 10 buckets since that's the max counter.Increment(RollingNumberEvent.SUCCESS); buckets = counter.GetBuckets().ToArray(); Assert.Equal(10, buckets.Length); }
public void testCumulativeCounterAfterRolling() { MockedClock time = new MockedClock(); RollingNumberEvent type = RollingNumberEvent.SUCCESS; RollingNumber counter = new RollingNumber(time, 20, 2); Assert.Equal(0, counter.GetCumulativeSum(type)); // iterate over 20 buckets on a queue sized for 2 for (int i = 0; i < 20; i++) { // first bucket counter.Increment(type); try { time.Increment(counter.BucketSizeInMs); } catch (Exception) { // ignore } counter.GetValueOfLatestBucket(type); Assert.Equal(2, counter.GetValues(type).Count()); } // cumulative count should be 20 (for the number of loops above) regardless of buckets rolling Assert.Equal(20, counter.GetCumulativeSum(type)); }
public void testIncrementInSingleBucket() { MockedClock time = new MockedClock(); RollingNumber counter = new RollingNumber(time, 200, 10); // increment counter.Increment(RollingNumberEvent.SUCCESS); counter.Increment(RollingNumberEvent.SUCCESS); counter.Increment(RollingNumberEvent.SUCCESS); counter.Increment(RollingNumberEvent.SUCCESS); counter.Increment(RollingNumberEvent.FAILURE); counter.Increment(RollingNumberEvent.FAILURE); counter.Increment(RollingNumberEvent.TIMEOUT); // we should have 1 bucket var buckets = counter.GetBuckets().ToArray(); Assert.Equal(1, buckets.Length); // the count should be 4 Assert.Equal(4, counter.GetCurrentBucket().GetAdder(RollingNumberEvent.SUCCESS)); Assert.Equal(2, counter.GetCurrentBucket().GetAdder(RollingNumberEvent.FAILURE)); Assert.Equal(1, counter.GetCurrentBucket().GetAdder(RollingNumberEvent.TIMEOUT)); }
public void testResetBuckets() { MockedClock time = new MockedClock(); RollingNumber counter = new RollingNumber(time, 200, 10); // add 1 counter.Increment(RollingNumberEvent.SUCCESS); // confirm we have 1 bucket var buckets = counter.GetBuckets().ToArray(); Assert.Equal(1, buckets.Length); // confirm we still have 1 bucket Assert.Equal(1, buckets.Length); // add 1 counter.Increment(RollingNumberEvent.SUCCESS); // we should now have a single bucket with no values in it instead of 2 or more buckets buckets = counter.GetBuckets().ToArray(); Assert.Equal(1, buckets.Length); }
public void testCounterRetrievalRefreshesBuckets() { MockedClock time = new MockedClock(); RollingNumber counter = new RollingNumber(time, 200, 10); // increment counter.Increment(RollingNumberEvent.SUCCESS); counter.Increment(RollingNumberEvent.SUCCESS); counter.Increment(RollingNumberEvent.SUCCESS); counter.Increment(RollingNumberEvent.SUCCESS); counter.Increment(RollingNumberEvent.FAILURE); counter.Increment(RollingNumberEvent.FAILURE); // sleep to get to a new bucket time.Increment(counter.BucketSizeInMs * 3); var buckets = counter.GetBuckets().ToArray(); // we should have 1 bucket since nothing has triggered the update of buckets in the elapsed time Assert.Equal(1, buckets.Length); // the total counts Assert.Equal(4, counter.GetRollingSum(RollingNumberEvent.SUCCESS)); Assert.Equal(2, counter.GetRollingSum(RollingNumberEvent.FAILURE)); // we should have 2 buckets as the counter 'gets' should have triggered the buckets being created to fill in time buckets = counter.GetBuckets().ToArray(); Assert.Equal(2, buckets.Length); // wait until window passes time.Increment(counter.TimeInMs); // the total counts should all be 0 (and the buckets cleared by the get, not only increment) Assert.Equal(0, counter.GetRollingSum(RollingNumberEvent.SUCCESS)); Assert.Equal(0, counter.GetRollingSum(RollingNumberEvent.FAILURE)); // increment counter.Increment(RollingNumberEvent.SUCCESS); // the total counts should now include only the last bucket after a reset since the window passed Assert.Equal(1, counter.GetRollingSum(RollingNumberEvent.SUCCESS)); Assert.Equal(0, counter.GetRollingSum(RollingNumberEvent.FAILURE)); }
public void testIncrementInMultipleBuckets() { MockedClock time = new MockedClock(); RollingNumber counter = new RollingNumber(time, 200, 10); // increment counter.Increment(RollingNumberEvent.SUCCESS); counter.Increment(RollingNumberEvent.SUCCESS); counter.Increment(RollingNumberEvent.SUCCESS); counter.Increment(RollingNumberEvent.SUCCESS); counter.Increment(RollingNumberEvent.FAILURE); counter.Increment(RollingNumberEvent.FAILURE); counter.Increment(RollingNumberEvent.TIMEOUT); counter.Increment(RollingNumberEvent.TIMEOUT); counter.Increment(RollingNumberEvent.SHORT_CIRCUITED); // sleep to get to a new bucket time.Increment(counter.BucketSizeInMs * 3); // increment counter.Increment(RollingNumberEvent.SUCCESS); counter.Increment(RollingNumberEvent.SUCCESS); counter.Increment(RollingNumberEvent.FAILURE); counter.Increment(RollingNumberEvent.FAILURE); counter.Increment(RollingNumberEvent.FAILURE); counter.Increment(RollingNumberEvent.TIMEOUT); counter.Increment(RollingNumberEvent.SHORT_CIRCUITED); // we should have 2 buckets var buckets = counter.GetBuckets().ToArray(); Assert.Equal(2, buckets.Length); // the counts of the last bucket Assert.Equal(2, buckets.First().GetAdder(RollingNumberEvent.SUCCESS)); Assert.Equal(3, buckets.First().GetAdder(RollingNumberEvent.FAILURE)); Assert.Equal(1, buckets.First().GetAdder(RollingNumberEvent.TIMEOUT)); Assert.Equal(1, buckets.First().GetAdder(RollingNumberEvent.SHORT_CIRCUITED)); // the total counts Assert.Equal(6, counter.GetRollingSum(RollingNumberEvent.SUCCESS)); Assert.Equal(5, counter.GetRollingSum(RollingNumberEvent.FAILURE)); Assert.Equal(3, counter.GetRollingSum(RollingNumberEvent.TIMEOUT)); Assert.Equal(2, counter.GetRollingSum(RollingNumberEvent.SHORT_CIRCUITED)); // wait until window passes time.Increment(counter.TimeInMs * 10); // increment counter.Increment(RollingNumberEvent.SUCCESS); // the total counts should now include only the last bucket after a reset since the window passed Assert.Equal(1, counter.GetRollingSum(RollingNumberEvent.SUCCESS)); Assert.Equal(0, counter.GetRollingSum(RollingNumberEvent.FAILURE)); Assert.Equal(0, counter.GetRollingSum(RollingNumberEvent.TIMEOUT)); }