// Use this for initialization void Start() { GameObject rollObj = GameObject.FindGameObjectWithTag("RollProbaManager"); if (rollObj != null) { rollProbaManager = rollObj.GetComponent <RollProbaManager>(); } }
// Use this for initialization void Start() { if (!created) { DontDestroyOnLoad(transform.gameObject); created = true; } else { Destroy(transform.gameObject); } GameObject rollObj = GameObject.FindGameObjectWithTag("RollProbaManager"); if (rollObj != null) { rollProbaManager = rollObj.GetComponent <RollProbaManager>(); } }
void Start() { currentNbHuman = nbCreaturePerGroup; bool canFight = GameObject.FindGameObjectWithTag("CombatTerrain").GetComponent <CombatTerrainInfo>().bCanFightHere; if (!canFight) { gameObject.SetActive(false); } GameObject rollObj = GameObject.FindGameObjectWithTag("RollProbaManager"); if (rollObj != null) { rollProbaManager = rollObj.GetComponent <RollProbaManager>(); } discoveredTip = null; GameObject g = GameObject.FindGameObjectWithTag("ProtoManager"); if (g != null) { protoScript = g.GetComponent <ProtoScript>(); } specialManager = GameObject.FindGameObjectWithTag("SpecialManager").GetComponent <SpecialManager>(); caravane = GameObject.FindGameObjectWithTag("Caravane").GetComponent <Caravane>(); fighterMouvementManager = GameObject.FindGameObjectWithTag("FighterMouvementManager").GetComponent <FighterMouvementManager>(); creaturePrefabManager = GameObject.FindGameObjectWithTag("CreaturePrefabManager").GetComponent <CreaturePrefabManager>(); float rand = Random.Range(0f, 1f); if ((rand < rollProbaManager.specialProba.probaFight || specialManager.iaBard.bardFollow) && protoScript == null && !isBossCombat) { if (specialManager.iaBard.bardFollow) { bSpecialFight = true; specialType = SpecialType.Bard; } else { float rand2 = Random.Range(0f, 1f); if (rand2 < rollProbaManager.specialProba.bard) { if (!specialManager.iaBard.endStory) { bSpecialFight = true; specialType = SpecialType.Bard; } } else if (!specialManager.iaEd.isDead && rand2 < rollProbaManager.specialProba.ed) { bSpecialFight = true; specialType = SpecialType.Ed; } else { bSpecialFight = true; specialType = SpecialType.Slip; } } } InstantiateMonster(); InstantiateHuman(); monsterGroupFighter.groupLogic = logic.GetComponent <PlayerLogic>(); /* * * bSpecialFight = true; * specialType = SpecialType.Ed; * humanGroupFighter.groupLogic = specialManager.iaEd; * ((IAEd)(humanGroupFighter.groupLogic)).groupEd = (GroupEd) humanGroupFighter; * */ if (bSpecialFight) { if (specialType == SpecialType.Bard) { humanGroupFighter.groupLogic = specialManager.iaBard; ((IABard)(humanGroupFighter.groupLogic)).groupBard = (GroupBard)humanGroupFighter; specialManager.iaBard.combatJustStarted = true; } else if (specialType == SpecialType.Ed) { humanGroupFighter.groupLogic = specialManager.iaEd; ((IAEd)(humanGroupFighter.groupLogic)).groupEd = (GroupEd)humanGroupFighter; } else { humanGroupFighter.groupLogic = specialManager.iaSlip; ((IASlip)(humanGroupFighter.groupLogic)).groupSlip = (GroupSlip)humanGroupFighter; } } else { humanGroupFighter.groupLogic = logic.GetComponent <GroupIA>(); ((GroupIA)humanGroupFighter.groupLogic).groupHumanFighter = (GroupHumanFighter)humanGroupFighter; } RollInitiative(); bCombatStarted = false; Invoke("CanStartCombat", timeBeforeStartFight); //Play Music AkSoundEngine.SetSwitch("Tension", "T2", gameObject); AkSoundEngine.PostEvent("Play_FightMusic", gameObject); for (int i = 0; i < SceneManager.sceneCount; ++i) { if (SceneManager.GetSceneAt(i).name != "Menu" && SceneManager.GetSceneAt(i).name != "CARTE") { AkSoundEngine.PostEvent(SceneManager.GetSceneAt(i).name, gameObject); } } }