public int GetCountByType(RoleMeshPart type) { RoleSourceMeshPart part = GetRoleMeshPartByType(type); if (part != null) { return(part.GetMeshCount()); } return(-1); }
public SkinnedMeshRenderer GetRoleMeshByType(RoleMeshPart type, int index) { RoleSourceMeshPart part = GetRoleMeshPartByType(type); if (part != null) { return(part.GetMeshByIndex(index)); } return(null); }