Example #1
0
        private static async Task addUserRoles(IServiceProvider service)
        {
            var userManager = service.GetService <UserManager <ApplicationUser> >();

            var randomUser = await userManager.Users.FirstOrDefaultAsync();

            var roleName = RoleExtensions.GetRoleName(UserRoles.Doctor);
            await userManager.AddToRoleAsync(randomUser, roleName);
        }
Example #2
0
        private static async Task createRoles(IServiceProvider service)
        {
            var roleManager = service.GetService <RoleManager <IdentityRole> >();

            var roles = Enum.GetValues(typeof(UserRoles));

            IdentityResult roleResult;

            foreach (var roleObject in roles)
            {
                var role      = RoleExtensions.GetRoleName(roleObject);
                var roleExist = await roleManager.RoleExistsAsync(role);

                if (!roleExist)
                {
                    roleResult = await roleManager.CreateAsync(new IdentityRole(role));
                }
            }
        }
Example #3
0
 public Task <bool> IsInRoleAsync(User user, string roleName)
 {
     return(Task.FromResult(RoleExtensions.RoleCheck(roleName).Equals(user.Role.ToString())));
 }
Example #4
0
 public Task AddToRoleAsync(User user, string roleName) //реализация интерфейса IUserRoleStore
 {
     user.Role = RoleExtensions.RoleCheck(roleName);
     return(Task.Run(() => session.SaveOrUpdate(user)));
 }
        private async Task ReactionRemovedAsync(Cacheable <IUserMessage, ulong> messageCacheable, ISocketMessageChannel channel, SocketReaction reaction)
        {
            if (reaction.UserId == client.CurrentUser.Id)
            {
                return;
            }

            var messageId       = messageCacheable.Id;
            var eventForMessage = DbContext.Events.AsQueryable().Where(e => e.EventMessageId == messageId).FirstOrDefault();

            if (eventForMessage != null)
            {
                //Must do this, as the message in the Cacheable is not available 90% of time.
                var message = await messageCacheable.GetOrDownloadAsync();

                var role           = RoleExtensions.EmojiToRole(reaction.Emote.Name);
                var existingSignup = eventForMessage.Signups.FirstOrDefault(e => (e.Role == role || e.ReserveRole == role) && e.UserId == reaction.UserId);
                if (existingSignup != null)
                {
                    //If someone is a role-specific-reserve, we only remove their signup if they hit the role emoji, not the reserve emoji.
                    if (role == Role.Reserve && existingSignup.ReserveRole != Role.None)
                    {
                        return;
                    }

                    bool wasFull     = eventForMessage.IsFull();
                    bool roleWasFull = eventForMessage.IsRoleFull(role);

                    eventForMessage.RemoveSignup(existingSignup);
                    DbContext.SaveChanges();
                    if (channel is IGuildChannel guildChannel)
                    {
                        eventForMessage.UpdateSignupsOnMessageAsync(message, guildChannel.Guild);
                    }

                    var user = await channel.GetUserAsync(reaction.UserId);

                    if (user != null)
                    {
                        var returnTask = user.SendMessageAsync($"You are no longer joining {eventForMessage.EventName}");

                        Signup nextReserve = null;

                        if (wasFull && !eventForMessage.IsFull())
                        {
                            var leaderMsg = $"Your event {eventForMessage.EventName} is no longer full, as {user.Username} is no longer joining";
                            nextReserve = eventForMessage.GetNextReserve();
                            if (nextReserve != null)
                            {
                                var nextReserveUser = await message.Channel.GetUserAsync(nextReserve.UserId);

                                leaderMsg += $"\nAs {nextReserveUser.Username} is the first reserve, they have been notified";
                            }

                            var leaderUser = await channel.GetUserAsync(eventForMessage.LeaderUserID);

                            await returnTask.ContinueWith(t => leaderUser.SendMessageAsync(leaderMsg));
                        }
                        else if (roleWasFull && !eventForMessage.IsRoleFull(role))
                        {
                            nextReserve = eventForMessage.GetNextReserve(role);
                        }

                        if (nextReserve != null)
                        {
                            var reserveUser = await channel.GetUserAsync(nextReserve.UserId);

                            await returnTask.ContinueWith(t => reserveUser.SendMessageAsync($"A spot has opened up in {eventForMessage.EventName} and you are next on the reserves!"));
                        }

                        await returnTask;
                    }
                }
            }

            return;
        }
        private async Task ReactionAddedAsync(Cacheable <IUserMessage, ulong> messageCacheable, ISocketMessageChannel channel, SocketReaction reaction)
        {
            if (reaction.UserId == client.CurrentUser.Id)
            {
                return;
            }

            //Must do this, as the message in the Cacheable is not available 90% of time.
            var message = await messageCacheable.GetOrDownloadAsync();

            var messageId       = messageCacheable.Id;
            var eventForMessage = DbContext.Events.AsQueryable().Where(e => e.EventMessageId == messageId).FirstOrDefault();

            if (eventForMessage != null)
            {
                //Remove people adding emojies we don't recognise
                var role = RoleExtensions.EmojiToRole(reaction.Emote.Name);
                if (role == Role.None)
                {
                    var msgTask = message.RemoveReactionAsync(reaction.Emote, reaction.UserId);
                    return;
                }

                //This is to handle people that were moved into reserve due to an event being modified
                if (role == Role.Reserve && eventForMessage.Signups.Any(e => e.Role == Role.Reserve && e.UserId == reaction.UserId))
                {
                    return;
                }
                bool wasFull      = eventForMessage.IsFull();
                var  didAddSignup = eventForMessage.TryAddSignup(role, reaction.UserId);

                var user = await channel.GetUserAsync(reaction.UserId);

                if (didAddSignup)
                {
                    DbContext.SaveChanges();

                    if (channel is IGuildChannel guildChannel)
                    {
                        eventForMessage.UpdateSignupsOnMessageAsync(message, guildChannel.Guild);
                    }
                    var msgTask = user.SendMessageAsync($"You successfully signed up to {eventForMessage.EventName} as {role.GetEmoji()}. Have fun!");

                    if (eventForMessage.IsFull() && !wasFull)
                    {
                        var leaderUser = await channel.GetUserAsync(eventForMessage.LeaderUserID);

                        await msgTask.ContinueWith(t => leaderUser.SendMessageAsync($"Your event {eventForMessage.EventName} is now full!"));
                    }

                    await msgTask;
                }
                else
                {
                    var signup = new Signup(Role.Reserve, role, false, DateTime.Now, reaction.UserId);
                    eventForMessage.TryAddSignup(signup);
                    DbContext.SaveChanges();
                    if (channel is IGuildChannel guildChannel)
                    {
                        eventForMessage.UpdateSignupsOnMessageAsync(message, guildChannel.Guild);
                    }

                    await user.SendMessageAsync($"Sorry, you were placed in reserve for {eventForMessage.EventName} because we don't need any more {role.GetEmoji()}'s");
                }
            }

            return;
        }