public void ReSetAll() { _roleDate.hfYZ(10000); GetComponent <GameBody>().isAcing = false; HuixueTX.Stop(); //_theTimer.StopAllCoroutines(); //结束 isStarting = false; JishiNums = 0; ChiXuZongShijian = 0; IsStartHuixue = false; }
void GetOver() { print("ys over!!"); isStart = false; _isShowTX = false; _isOutDistance = false; _isSpeedStart = false; _roleDate.hfYZ(addYZNum); GetComponent <TheTimer>().ReSet(); _gameBody._isHasAtkTX = false; _gameBody.IsJiasu = false; TempDis = 0; if (YanChen) { YanChen.Stop(); } _XZtimes = 0; jishiNums = 0; _gameBody.isAcing = false; _gameBody.SetV0(); //print("一闪结束!!!!!!!!!"); //if(DBBody) DBBody.RemoveDBEventListener(DragonBones.EventObject.FRAME_EVENT, this.ShowACTX); //DBBody = null; }