protected internal virtual string toPropStr(RoleAProperty prop) { StringBuilder _sb = new StringBuilder(); for (int _i = 0; _i < RoleAProperty._SIZE; _i++) { _sb.Append(_i).Append("=").Append(prop.get(_i)).Append(","); } return _sb.ToString(); }
public BattleFighterPropty(BattleFighter fighter) { this.owner = fighter; this.baseProp = new RoleAProperty(); this.buffProp = new RoleAProperty(); this.mutiProp = new RoleAProperty(); this.battleProp = new RoleAProperty(); initBaseProp(); }
protected internal virtual void modifyAttackResult(float result, BattleFighter attacker, BattleFighter defencer) { RoleAProperty _prop = new RoleAProperty(); _prop.set(RoleAProperty.ATK, result); }
public virtual void addAttackProp(AmendTriple amendTriple) { RoleAProperty _baseProp = new RoleAProperty(); amendTriple.amend(mutiProp, _baseProp); mutiProp.set(amendTriple.AmendIndex, _baseProp.get(amendTriple.AmendIndex)); }