private void StandardGameSetup() { rb = new RogueBase(); rb.SetupSystem(); Game.Dungeon = new Dungeon(); Game.Dungeon.Player.LocationLevel = 0; Screen.Instance.SeeAllMonsters = true; Screen.Instance.SeeAllMap = true; }
private void StandardSystemSetup() { rb = new RogueBase(); rb.SetupSystem(); //Minimum debug if (Game.Config.DebugMode) { LogFile.Log.DebugLevel = 4; } else { LogFile.Log.DebugLevel = 1; } }