public static void TestPlay() { GameObject gameObject = new GameObject(); Roga2dAnimationPlayer player = new Roga2dAnimationPlayer(); Roga2dWait interval = new Roga2dWait(3); Roga2dNode node = new Roga2dNode(); Roga2dAnimation animation = Roga2dAnimation.Build(node, interval); player.Play(null, null, animation, AnimationFinished); Tester.Ok(!interval.IsDone()); player.Update(); Tester.Ok(!interval.IsDone()); player.Update(); Tester.Ok(!interval.IsDone()); player.Update(); Tester.Ok(!interval.IsDone()); Tester.Match(testCounter, 0); player.Update(); Tester.Ok(interval.IsDone()); Tester.Match(testCounter, 999); node.Destroy(); Object.Destroy(gameObject); }
public static void TestTween() { Roga2dNode node = new Roga2dNode(); Roga2dAlphaInterval interval1 = new Roga2dAlphaInterval(node, 0.1f, 1.0f, 3, true); Roga2dWait interval2 = new Roga2dWait(2); Roga2dAlphaInterval interval3 = new Roga2dAlphaInterval(node, 0.7f, 0.0f, 2, true); List<Roga2dBaseInterval> intervals = new List<Roga2dBaseInterval>(); intervals.Add(interval1); intervals.Add(interval2); intervals.Add(interval3); Roga2dSequence sequence = new Roga2dSequence(intervals); sequence.Start(); Tester.Match(node.LocalAlpha, 0.1f); Tester.Ok(!sequence.IsDone()); sequence.Update(); Tester.Match(node.LocalAlpha, 0.4f); Tester.Ok(!sequence.IsDone()); sequence.Update(); Tester.Match(node.LocalAlpha, 0.7f); Tester.Ok(!sequence.IsDone()); sequence.Update(); Tester.Match(node.LocalAlpha, 1.0f); Tester.Ok(!sequence.IsDone()); sequence.Update(); Tester.Match(node.LocalAlpha, 1.0f); Tester.Ok(!sequence.IsDone()); sequence.Update(); Tester.Match(node.LocalAlpha, 1.0f); Tester.Ok(!sequence.IsDone()); sequence.Update(); Tester.Match(node.LocalAlpha, 0.35f); Tester.Ok(!sequence.IsDone()); sequence.Update(); Tester.Match(node.LocalAlpha, 0.0f); Tester.Ok(sequence.IsDone()); sequence.Reset(); Tester.Match(node.LocalAlpha, 0.1f); Tester.Ok(!sequence.IsDone()); node.Destroy(); }
public static void Test2Loop() { Roga2dNode node = new Roga2dNode(); Roga2dAlphaInterval interval1 = new Roga2dAlphaInterval(node, 0.1f, 1.0f, 1, true); Roga2dWait interval2 = new Roga2dWait(1); Roga2dAlphaInterval interval3 = new Roga2dAlphaInterval(node, 0.7f, 0.0f, 1, true); List<Roga2dBaseInterval> intervals = new List<Roga2dBaseInterval>(); intervals.Add(interval1); intervals.Add(interval2); intervals.Add(interval3); Roga2dSequence sequence = new Roga2dSequence(intervals); Roga2dLoop loop = new Roga2dLoop(sequence, 2); loop.Start(); Tester.Match(node.LocalAlpha, 0.1f); Tester.Ok(!loop.IsDone()); loop.Update(); Tester.Match(node.LocalAlpha, 1.0f); Tester.Ok(!loop.IsDone()); loop.Update(); Tester.Match(node.LocalAlpha, 1.0f); Tester.Ok(!loop.IsDone()); loop.Update(); Tester.Match(node.LocalAlpha, 0.1f); Tester.Ok(!loop.IsDone()); loop.Update(); Tester.Match(node.LocalAlpha, 1.0f); Tester.Ok(!loop.IsDone()); loop.Update(); Tester.Match(node.LocalAlpha, 1.0f); Tester.Ok(!loop.IsDone()); loop.Update(); Tester.Match(node.LocalAlpha, 0.0f); Tester.Ok(loop.IsDone()); node.Destroy(); }
public static void TestTween() { Roga2dWait interval = new Roga2dWait(5); Tester.Ok(!interval.IsDone()); interval.Update(); Tester.Ok(!interval.IsDone()); interval.Update(); Tester.Ok(!interval.IsDone()); interval.Update(); Tester.Ok(!interval.IsDone()); interval.Update(); Tester.Ok(!interval.IsDone()); interval.Update(); Tester.Ok(interval.IsDone()); interval.Reset(); Tester.Ok(!interval.IsDone()); }