public void DismissRodent() { //Debug.Log("Dismiss rodent button pressed"); //Unassign from its assigned structure Employee _Job = _Rodent.GetJob(); if (_Job) { _Job.Dismiss(_Rodent); } //remove from player rodent list (in gamemanager) GameManager.Instance.RemovePlayerRodent(_Rodent); //make rodent available again (no hat) _Rodent.setTeam(0); _Rodent.ShowDismissMenu(false); showMenu(false, null); }