Example #1
0
        public override void GiveSpecialItems(List<Mobile> eligibleMobs, List<double> eligibleMobScores, double totalScores)
        {

            double currentTestValue = 0.0;
            double roll = Utility.RandomDouble() * totalScores;

            for (int i = 0; i < eligibleMobScores.Count; i++)
            {
                currentTestValue += eligibleMobScores[i];

                if (roll > currentTestValue)
                {
                    continue;
                }

                HeartofRikktor heart = new HeartofRikktor();
                if (eligibleMobs[i] is PlayerMobile && eligibleMobs[i].Backpack != null)
                {
                    eligibleMobs[i].Backpack.DropItem(heart);
                    eligibleMobs[i].SendMessage(54, "You have received the smouldering heart of Rikktor!");
                    break;
                }
            }

            currentTestValue = 0.0;
            roll = Utility.RandomDouble() * totalScores;
            if (0.2 > Utility.RandomDouble())
            {
                for (int i = 0; i < eligibleMobScores.Count; i++)
                {
                    currentTestValue += eligibleMobScores[i];

                    if (roll > currentTestValue)
                    {
                        continue;
                    }

                    Random rand = new Random();
                    int value = rand.Next(0, 3);
                    Item item = null;
                    switch (value)
                    {
                        case 0:
                            {
                                item = new RikktorsHead();
                            }
                            break;
                        case 1:
                            {
                                item = new RocksAnimatedArtifact();
                            }
                            break;
                        case 2:
                            {
                                item = new StoneFaceTrapNoDamageArtifact();
                            }
                            break;
                    }
                    if (eligibleMobs[i] is PlayerMobile && eligibleMobs[i].Backpack != null && item != null)
                    {
                        eligibleMobs[i].Backpack.DropItem(item);
                        eligibleMobs[i].SendMessage(54, "You have received " + item.Name + ".");
                        break;
                    }
                }
            }

            if (0.2 > Utility.RandomDouble())
            {
                for (int i = 0; i < eligibleMobScores.Count; i++)
                {
                    currentTestValue += eligibleMobScores[i];

                    if (roll > currentTestValue)
                    {
                        continue;
                    }

                    if (eligibleMobs[i] is PlayerMobile && eligibleMobs[i].Backpack != null)
                    {
                        eligibleMobs[i].Backpack.DropItem(new TitleScroll("The Dragoon"));
                        eligibleMobs[i].SendMessage(54, "You have received a title scroll.");
                        return;
                    }
                }
            }


        }
Example #2
0
        public override void GiveSpecialItems(List <Mobile> eligibleMobs, List <double> eligibleMobScores, double totalScores)
        {
            double currentTestValue = 0.0;
            double roll             = Utility.RandomDouble() * totalScores;

            for (int i = 0; i < eligibleMobScores.Count; i++)
            {
                currentTestValue += eligibleMobScores[i];

                if (roll > currentTestValue)
                {
                    continue;
                }

                HeartofRikktor heart = new HeartofRikktor();
                if (eligibleMobs[i] is PlayerMobile && eligibleMobs[i].Backpack != null)
                {
                    eligibleMobs[i].Backpack.DropItem(heart);
                    eligibleMobs[i].SendMessage(54, "You have received the smouldering heart of Rikktor!");
                    break;
                }
            }

            currentTestValue = 0.0;
            roll             = Utility.RandomDouble() * totalScores;
            if (0.2 > Utility.RandomDouble())
            {
                for (int i = 0; i < eligibleMobScores.Count; i++)
                {
                    currentTestValue += eligibleMobScores[i];

                    if (roll > currentTestValue)
                    {
                        continue;
                    }

                    Random rand  = new Random();
                    int    value = rand.Next(0, 3);
                    Item   item  = null;
                    switch (value)
                    {
                    case 0:
                    {
                        item = new RikktorsHead();
                    }
                    break;

                    case 1:
                    {
                        item = new RocksAnimatedArtifact();
                    }
                    break;

                    case 2:
                    {
                        item = new StoneFaceTrapNoDamageArtifact();
                    }
                    break;
                    }
                    if (eligibleMobs[i] is PlayerMobile && eligibleMobs[i].Backpack != null && item != null)
                    {
                        eligibleMobs[i].Backpack.DropItem(item);
                        eligibleMobs[i].SendMessage(54, "You have received " + item.Name + ".");
                        break;
                    }
                }
            }

            if (0.2 > Utility.RandomDouble())
            {
                for (int i = 0; i < eligibleMobScores.Count; i++)
                {
                    currentTestValue += eligibleMobScores[i];

                    if (roll > currentTestValue)
                    {
                        continue;
                    }

                    if (eligibleMobs[i] is PlayerMobile && eligibleMobs[i].Backpack != null)
                    {
                        eligibleMobs[i].Backpack.DropItem(new TitleScroll("The Dragoon"));
                        eligibleMobs[i].SendMessage(54, "You have received a title scroll.");
                        return;
                    }
                }
            }
        }