//		// commented Debug.Log ("yep, excluding:" +excludeRootFromRocketExplosion);
    public static void MakeRocketExplosion(NumberInfo ni, Vector3 pos, Transform excludeRootFromRocketExplosion = null)
    {
//		AudioManager.inst.PlayExplosion1(pos);
        GameObject            rocketAOE = (GameObject)GameObject.Instantiate(EffectsManager.inst.rocketAOE, pos, Quaternion.identity);
        RocketExplosionEffect aoe       = rocketAOE.GetComponent <RocketExplosionEffect>();

        aoe.myNi = ni;         // a bit roundabout
        if (excludeRootFromRocketExplosion != null)
        {
            aoe.excludeRootFromRocketExplosion = excludeRootFromRocketExplosion;
        }
//		aoe.rocketValue = num;
    }
Example #2
0
    void OnCollisionEnter(Collision hit)
    {
//		// commented Debug.Log("hit and exp:"+hit.collider.name);
        if (hit.collider.transform.root == excludeRootFromRocketExplosion)
        {
//			// commented Debug.Log("don't collide with this");
            return;
        }
        if (used)
        {
            return;
        }
        used = true;
        Collider other = hit.collider;

        gameObject.SendMessage("OnExplode", SendMessageOptions.DontRequireReceiver);

//		// commented Debug.Log("collision! from "+name+", col time:"+Time.time);
        RocketExplosionEffect.MakeRocketExplosion(GetComponent <NumberInfo>(), transform.position, excludeRootFromRocketExplosion);
        smokeTrail.transform.parent = null;
        smokeTrail.GetComponent <ParticleSystem>().emissionRate = 0;
        Destroy(gameObject);
    }