public void sendLandTarget() { RockThrowerLandTarget rockThrowerLandTarget = RockThrowerLandTarget.Create(GlobalTargets.OnlyServer); rockThrowerLandTarget.landPos = this.am.throwPos.GetComponent <rockThrowerAimingReticle>()._currentLandTarget; rockThrowerLandTarget.Target = base.entity; rockThrowerLandTarget.Send(); }
public override void OnEvent(RockThrowerLandTarget evnt) { if (evnt.Target) { rockThrowerAnimEvents componentInChildren = evnt.Target.GetComponentInChildren <rockThrowerAnimEvents>(); if (componentInChildren) { componentInChildren.landTarget = evnt.landPos; } } }
public override void OnEvent(RockThrowerLandTarget evnt) { if (evnt.Target) { rockThrowerAnimEvents componentInChildren = evnt.Target.GetComponentInChildren<rockThrowerAnimEvents>(); if (componentInChildren) { componentInChildren.landTarget = evnt.landPos; } } }