Example #1
0
 // Use this for initialization
 void Start()
 {
     soundHandler          = GameObject.Find("Game Manager").GetComponent <SoundHandler> ();
     jewel1                = null;
     jewel2                = null;
     startSwap             = false;
     swapJewelsBack        = false;
     instantiator          = gameObject.GetComponent <RockLevelInstantiator> ();
     checkForMatches       = gameObject.GetComponent <RockLevelCheckForMatches> ();
     bombHandler           = gameObject.GetComponent <RockLevelBombHandler> ();
     stoppedMoving         = gameObject.GetComponent <RockLevelMovementChecker> ();
     deleteJewels          = gameObject.GetComponent <RockLevelDeleteJewels> ();
     touchHandler          = gameObject.GetComponent <RockLevelTouchHandler> ();
     timeBombLevel         = (GameObject.Find("Time Bomb Identification") != null);
     translationMultiplier = .35f;
     distanceToTarget      = .01f;
     firstSwapPerformed    = false;
     if (GameObject.Find("Mountain Level Two ID") != null)
     {
         tutorialLevel2 = true;
     }
     if (GameObject.Find("Jewel Collection Level ID") != null)
     {
         jewelCollectorLevel = true;
         moveNumberHandler   = GameObject.Find("Jewel Collector").GetComponent <MoveNumberHandler> ();
     }
 }
    // Use this for initialization
    void Start()
    {
        bombHandler     = GameObject.Find("Level Controller").GetComponent <RockLevelBombHandler> ();
        touchHandler    = GameObject.Find("Level Controller").GetComponent <RockLevelTouchHandler> ();
        movementChecker = GameObject.Find("Level Controller").GetComponent <RockLevelMovementChecker> ();
        soundHandler    = GameObject.Find("Game Manager").GetComponent <SoundHandler> ();
        instantiator    = GameObject.Find("Level Controller").GetComponent <RockLevelInstantiator> ();

//		timeCountdown1 = GameObject.Find ("Time Countdown 1");
//		spriteRenderer1 = timeCountdown1.GetComponent<SpriteRenderer> ();
//
//		timeCountdown2 = GameObject.Find ("Time Countdown 2");
//		spriteRenderer2 = timeCountdown2.GetComponent<SpriteRenderer> ();
//
//		timeCountdown3 = GameObject.Find ("Time Countdown 3");
//		spriteRenderer3 = timeCountdown3.GetComponent<SpriteRenderer> ();
//
//		timeBombScreenList = new List<GameObject> ();
//		timeScreenRenderers = GameObject.Find ("Time Bomb Level Screen").GetComponentsInChildren<SpriteRenderer> ();
//		alphaIncrease = .03f;
//		increaseAlpha = true;
//		cooldown = 1;
//		timeStamp = Time.time;
//		playSound = true;
        timeStamp = Time.time;
        cooldown  = 1;
    }
 // Use this for initialization
 void Start()
 {
     instantiator    = gameObject.GetComponent <RockLevelInstantiator> ();
     checkForMatches = gameObject.GetComponent <RockLevelCheckForMatches> ();
     movementChecker = gameObject.GetComponent <RockLevelMovementChecker> ();
     touchHandler    = gameObject.GetComponent <RockLevelTouchHandler> ();
     noMatchChecker  = gameObject.GetComponent <RockLevelNoMatchChecker> ();
     swapJewel       = gameObject.GetComponent <RockLevelSwapJewel> ();
     cooldown        = 2f;
     shuffleFinished = true;
 }
 // Use this for initialization
 void Start()
 {
     touchHandler          = gameObject.GetComponent <RockLevelTouchHandler> ();
     levelThreeController  = gameObject.GetComponent <RockLevelController> ();
     stoppedMoving         = gameObject.GetComponent <RockLevelMovementChecker> ();
     scoreKeeper           = gameObject.GetComponent <LevelTwoScoreKeeper> ();
     deleteJewels          = gameObject.GetComponent <RockLevelDeleteJewels> ();
     soundHandler          = GameObject.Find("Game Manager").GetComponent <SoundHandler> ();
     motherStarList        = new List <GameObject> ();
     childStarList         = new List <GameObject> ();
     tutorialChildStarList = new List <GameObject> ();
 }
 // Use this for initialization
 void Start()
 {
     starShotCount           = 0;
     timeStamp               = Time.time;
     cooldown                = .125f;
     endOfLevelCooldown      = .75f;
     bombRemainderController = gameObject.GetComponent <LevelTwoBombRemainderController> ();
     instantiator            = gameObject.GetComponent <RockLevelInstantiator> ();
     starStartingPosition    = new Vector3(-2.25f, -2.9f, -19);
     stoppedMoving           = gameObject.GetComponent <RockLevelMovementChecker> ();
     deleteJewels            = gameObject.GetComponent <RockLevelDeleteJewels> ();
     scoreKeeper             = gameObject.GetComponent <RockLevelScoreKeeper> ();
     soundHandler            = GameObject.Find("Game Manager").GetComponent <SoundHandler> ();
     checkForMatches         = gameObject.GetComponent <RockLevelCheckForMatches> ();
     starLaunchCount         = 0;
 }
Example #6
0
 void Awake()
 {
     jewelCollectorsFinishedNumber = 0;
     jewelCollectorOneNumbers      = new GameObject[4];
     jewelCollectorTwoNumbers      = new GameObject[4];
     jewelCollectorThreeNumbers    = new GameObject[4];
     jewelCollectorFourNumbers     = new GameObject[4];
     jewelCollectorFiveNumbers     = new GameObject[4];
     jewelCollectorSixNumbers      = new GameObject[4];
     firstNumberOffset             = new Vector3(-.195f, .13f, -.01f);
     secondNumberOffset            = new Vector3(-.055f, .13f, -.01f);
     thirdNumberOffset             = new Vector3(.045f, -.15f, -.01f);
     fourthNumberOffset            = new Vector3(.185f, -.15f, -.01f);
     slashOffset              = new Vector3(-.005f, -.02f, -.01f);
     collectionJewelsSet      = new HashSet <GameObject> ();
     touchHandler             = GameObject.Find("Level Controller").GetComponent <RockLevelTouchHandler> ();
     movementChecker          = GameObject.Find("Level Controller").GetComponent <RockLevelMovementChecker> ();
     totalJewelCollectionGoal = 0;
 }
Example #7
0
 // Use this for initialization
 void Start()
 {
     instantiator              = gameObject.GetComponent <RockLevelInstantiator> ();
     checkForMatches           = gameObject.GetComponent <RockLevelCheckForMatches> ();
     touchHandler              = gameObject.GetComponent <RockLevelTouchHandler> ();
     controller                = gameObject.GetComponent <RockLevelController> ();
     deleteJewels              = gameObject.GetComponent <RockLevelDeleteJewels> ();
     scoreKeeper               = gameObject.GetComponent <LevelTwoScoreKeeper> ();
     movementChecker           = gameObject.GetComponent <RockLevelMovementChecker> ();
     bombHandler               = gameObject.GetComponent <RockLevelBombHandler> ();
     powerPercentageController = gameObject.GetComponent <PowerPercentageController> ();
     homingStarList            = new List <GameObject> ();
     targetJewels              = new HashSet <GameObject> ();
     audioSources              = GameObject.Find("SoundHandler").GetComponents <AudioSource> ();
     tutorialCount             = 0;
     tutorial2Count            = 0;
     if (GameObject.Find("Mountain Level Two ID") != null)
     {
         tutorialLevel2 = true;
     }
 }
    // Use this for initialization
    void Start()
    {
        deleteAgain       = false;
        fourInARow        = false;
        explosionsOn      = true;
        bombNumber        = 8;
        deleteCount       = 0;
        zPosition         = -30;
        deleteListCopy    = new HashSet <GameObject> ();
        boulderDeleteList = new HashSet <GameObject> ();
        floatingJewelList = new HashSet <GameObject> ();
        moveJewelsDown    = gameObject.GetComponent <RockLevelMoveJewelsDown> ();
        instantiator      = gameObject.GetComponent <RockLevelInstantiator> ();
        controller        = gameObject.GetComponent <RockLevelController> ();
        touchHandler      = gameObject.GetComponent <RockLevelTouchHandler> ();
        //		tutorialTouchHandler = gameObject.GetComponent<LevelTwoTutorialTouchHandler> ();
        checkForMatches  = gameObject.GetComponent <RockLevelCheckForMatches> ();
        bombHandler      = gameObject.GetComponent <RockLevelBombHandler> ();
        matchAssistant   = gameObject.GetComponent <RockLevelMatchAssistant> ();
        fourInARowScript = gameObject.GetComponent <RockLevelFourInARow> ();
        //		corners = GameObject.Find ("Level One Controller").GetComponent<LevelOneCorners> ();
        scoreKeeper     = gameObject.GetComponent <RockLevelScoreKeeper> ();
        movementChecker = gameObject.GetComponent <RockLevelMovementChecker> ();
        noMatchChecker  = gameObject.GetComponent <RockLevelNoMatchChecker> ();
        starShooter     = gameObject.GetComponent <RockLevelStarShooter> ();
        if (GameObject.Find("Jewel Collector") != null)
        {
            endOfLevelJewelSprayer = GameObject.Find("Jewel Collector").GetComponent <EndOfLevelCollectionJewelShooter> ();
        }
        soundHandler            = GameObject.Find("Game Manager").GetComponent <SoundHandler> ();
        boulderHolder           = new List <PositionHolder> ();
        targetStaticBlueJewel   = GameObject.Find("Static Jewel Four");
        targetStaticGreenJewel  = GameObject.Find("Static Jewel Three");
        targetStaticOrangeJewel = GameObject.Find("Static Jewel Six");
        targetStaticPurpleJewel = GameObject.Find("Static Jewel Five");
        targetStaticRedJewel    = GameObject.Find("Static Jewel Two");
        targetStaticWhiteJewel  = GameObject.Find("Static Jewel One");

//		if (GameObject.Find ("Time Bomb ID") != null)
//			decreaseBombs = GameObject.Find ("Time Bomb ID").GetComponent<DecreaseBombs> ();
        timeStamp           = Time.time;
        assistanceTimeStamp = Time.time;
        testTimeStamp       = Time.time;
        swapMadeTimestamp   = Time.time;
        swapMadeCoodown     = .1f;
//		okayToMoveTimeStamp = Time.time;
//		okayToMoveCooldown = .1f;
        assistanceCooldown    = 7f;
        powerTrackerTimestamp = Time.time;
        powerTrackerCooldown  = 5;
        cooldown         = 1.5f;
        shadeCount       = 0;
        noMatchCount     = 0;
        deletedPositions = new List <PositionHolder> ();
        if (GameObject.Find("Mountain Level One ID") != null)
        {
            tutorialLevel1 = true;
        }
        else if (GameObject.Find("Mountain Level Two ID") != null)
        {
            tutorialLevel2 = true;
        }
        else if (GameObject.Find("Mountain Level Three ID") != null)
        {
            tutorialLevel3 = true;
        }
        else if (GameObject.Find("Cabin Level Two ID") != null)
        {
            tutorialLevel4 = true;
        }
        startingLeftJewelPosition = -2.415f;
        horizontalMultiplier      = .6125f;
    }