void GotSlapped(GameObject target, PlayerEvents.AttackEvent e) { Roboter thisRoboter = target.GetComponent <Roboter>(); if (thisRoboter == this) { print(robotName + " got slapped with the force of " + e.Dmg); TakeDamage(e.Dmg); } }
public Builder(Welt w) { robo = new Roboter(w); }