void Awake() { intakeControl = intake.GetComponent <IntakeControl>(); robotSoundControl = robot.GetComponent <RobotSoundControl>(); timer = Time.time; }
private void Start() { rb = GetComponent <Rigidbody>(); robotSoundControl = GetComponent <RobotSoundControl>(); audioManager = GameObject.Find("ScoreKeeper").GetComponent <AudioManager>(); previousRealTime = Time.realtimeSinceStartup; Console.WriteLine("Started....."); receiveThread = new Thread(receiveFromRC); receiveThread.Start(); sendThread = new Thread(sendToRC); sendThread.Start(); shooterControl = shooter.GetComponent <ShooterControl>(); shooterControl.Commands.Add(() => motorPower6 > 0, shooterControl.shooting); shooterControl.Commands.Add(() => motorPower7 >= 0, () => { robotSoundControl.playShooterRev(motorPower7); shooterControl.setVelocity(motorPower7); }); intakeControl = intake.GetComponent <IntakeControl>(); intakeControl.Commands.Add(() => motorPower5 != 0, () => { robotSoundControl.playIntakeRev(motorPower5); intakeControl.setVelocity(motorPower5 * 150); intakeControl.deployIntake(); }); intakeControl.Commands.Add(() => motorPower5 == 0, () => { robotSoundControl.playIntakeRev(motorPower5); intakeControl.retractIntake(); }); grabberControl = grabber.GetComponent <GrabberControl>(); grabberControl.Commands.Add(() => motorPower8 > 0, () => { grabberControl.startGrab(); }); grabberControl.Commands.Add(() => motorPower8 > 0.5, () => { grabberControl.lift(); }); grabberControl.Commands.Add(() => motorPower8 == 0, () => { grabberControl.stopGrab(); }); }