Example #1
0
 public void Execute(RobotSM robot)
 {
     if (Time.time - tstart > 4.5f)
     {
         robot.changeState(new WalkToDisposer());
     }
 }
Example #2
0
    public void Execute(RobotSM robot)
    {
        Vector3 pos = robot.transform.position;
        Vector3 dir = ptrash - pos;

        if (dir.magnitude < 0.1f)
        {
            GameObject[] copler = GameObject.FindGameObjectsWithTag("waste");
            for (int i = 0; i < copler.Length; i++)
            {
                if ((copler[i].transform.position - robot.transform.position).magnitude < 0.1f)
                {
                    int px = Random.Range(0, robot.getSize() - 1);
                    int py = Random.Range(0, robot.getSize() - 1);
                    GameObject.Instantiate(
                        copler[i], new Vector3(px, 0, py), Quaternion.identity);
                    GameObject.Destroy(copler[i]);
                    break;
                }
            }
            robot.changeState(new Pickup());
        }
        dir.Normalize();
        robot.transform.LookAt(ptrash);
        robot.transform.position += dir * Time.deltaTime;
    }
Example #3
0
 public void Execute(RobotSM robot)
 {
     if (Time.time - tstart > 4.5f)
     {
         robot.changeState(new Search());
     }
 }
Example #4
0
    public void Execute(RobotSM robot)
    {
        Vector3 dir = disp - robot.transform.position;

        if (dir.magnitude < 0.1f)
        {
            robot.changeState(new Disposing());
            return;
        }
        dir.Normalize();
        robot.transform.LookAt(disp);
        robot.transform.position += dir * Time.deltaTime;
    }
Example #5
0
    public void Enter(RobotSM robot)
    {
        Vector3 minv = Vector3.zero;
        float   minf = float.MaxValue;

        GameObject[] copler = GameObject.FindGameObjectsWithTag("waste");
        for (int i = 0; i < copler.Length; i++)
        {
            float d = (copler[i].transform.position - robot.transform.position).magnitude;
            if (d < minf)
            {
                minv = copler[i].transform.position;
                minf = d;
            }
        }
        robot.changeState(new WalkToTrash(minv));
    }