void Start() { robot = GetComponent <RobotClass>(); czlontxt = GameObject.FindGameObjectWithTag("CzlonTxt").GetComponent <Text>(); dlugosctxt = GameObject.FindGameObjectWithTag("dlugoscTxt").GetComponent <InputField>(); sliderX = GameObject.Find("SliderX").GetComponent <Slider>(); sliderY = GameObject.Find("SliderY").GetComponent <Slider>(); sliderZ = GameObject.Find("SliderZ").GetComponent <Slider>(); RotX = GameObject.Find("InputX").GetComponent <InputField>(); RotY = GameObject.Find("InputY").GetComponent <InputField>(); RotZ = GameObject.Find("InputZ").GetComponent <InputField>(); Param = GameObject.Find("InputParam").GetComponent <InputField>(); }
// Use this for initialization void Start() { robot = GetComponent <RobotClass>(); fk = GameObject.Find("Kinematyka").GetComponent <ForwardKinematic>(); ik = GameObject.Find("Kinematyka Odwrotna").GetComponent <InverseKinematic>(); Debug.Log("test " + ik.speed); timefiled = GameObject.Find("TimeField").GetComponent <InputField>(); speedfiled = GameObject.Find("SpeedField").GetComponent <InputField>(); loadfiled = GameObject.Find("LoadField").GetComponent <InputField>(); savefiled = GameObject.Find("SaveField").GetComponent <InputField>(); jumpfiled = GameObject.Find("JumpField").GetComponent <InputField>(); dropobject = GameObject.Find("DropItems").GetComponent <Dropdown>(); seqclickk = GameObject.Find("SeqClick").GetComponent <Text>(); Sequences = new Seq[seqLimit]; SequencePos = new Vector2[seqLimit]; }