void Start()
    {
        robot      = GetComponent <RobotClass>();
        czlontxt   = GameObject.FindGameObjectWithTag("CzlonTxt").GetComponent <Text>();
        dlugosctxt = GameObject.FindGameObjectWithTag("dlugoscTxt").GetComponent <InputField>();
        sliderX    = GameObject.Find("SliderX").GetComponent <Slider>();
        sliderY    = GameObject.Find("SliderY").GetComponent <Slider>();
        sliderZ    = GameObject.Find("SliderZ").GetComponent <Slider>();

        RotX  = GameObject.Find("InputX").GetComponent <InputField>();
        RotY  = GameObject.Find("InputY").GetComponent <InputField>();
        RotZ  = GameObject.Find("InputZ").GetComponent <InputField>();
        Param = GameObject.Find("InputParam").GetComponent <InputField>();
    }
    // Use this for initialization
    void Start()
    {
        robot = GetComponent <RobotClass>();
        fk    = GameObject.Find("Kinematyka").GetComponent <ForwardKinematic>();
        ik    = GameObject.Find("Kinematyka Odwrotna").GetComponent <InverseKinematic>();
        Debug.Log("test " + ik.speed);
        timefiled  = GameObject.Find("TimeField").GetComponent <InputField>();
        speedfiled = GameObject.Find("SpeedField").GetComponent <InputField>();
        loadfiled  = GameObject.Find("LoadField").GetComponent <InputField>();
        savefiled  = GameObject.Find("SaveField").GetComponent <InputField>();
        jumpfiled  = GameObject.Find("JumpField").GetComponent <InputField>();
        dropobject = GameObject.Find("DropItems").GetComponent <Dropdown>();
        seqclickk  = GameObject.Find("SeqClick").GetComponent <Text>();

        Sequences   = new Seq[seqLimit];
        SequencePos = new Vector2[seqLimit];
    }