void Start() { robot01 = gameObject.GetComponentInParent <Robot01>(); }
public override void Enter(Enemy enemy) { idleDuration = Random.Range(idleDuration / 2, idleDuration + 1); robot01 = (Robot01)enemy; }
public override void Enter(Enemy enemy) { robot01 = (Robot01)enemy; meleeCD = robot01.enemyStats.meleeCD; }
public override void Enter(Enemy robot01) { patrolDuration = Random.Range(patrolDuration / 2, patrolDuration + 1); this.robot01 = (Robot01)robot01; Patrol(); }
public override void Enter(Enemy enemy) { robot01 = (Robot01)enemy; rangedCD = robot01.enemyStats.rangedCD; }