public override void Enter(Enemy enemy) { roboTurtle = (RoboTurtle)enemy; rangedCD = roboTurtle.enemyStats.rangedCD; }
public override void Enter(Enemy roboTurtle) { patrolDuration = Random.Range(patrolDuration / 2, patrolDuration + 1); this.roboTurtle = (RoboTurtle)roboTurtle; }
public override void Enter(Enemy enemy) { idleDuration = Random.Range(2, idleDuration + 1); roboTurtle = (RoboTurtle)enemy; }
public override void Enter(Enemy enemy) { roboTurtle = (RoboTurtle)enemy; meleeCD = roboTurtle.enemyStats.meleeCD; }