Example #1
0
 // Use this for initialization
 void Start()
 {
     // Start TcpServer background thread
     tcpListenerThread = new Thread(new ThreadStart(ListenForIncommingRequests));
     tcpListenerThread.IsBackground = true;
     tcpListenerThread.Start();
     roboController = GetComponent <RoboController>();
     turnedOn       = true;
     readyToKill    = false;
     started        = false;
     errorMessage   = roboController.errorMessage;
 }
Example #2
0
    void Awake()
    {
        //_animator = GetComponent<Animator>();
        _as         = EngineSound.GetComponent <AudioSource>();
        _controller = GetComponent <RoboController>();
        RB_PC       = GetComponent <Rigidbody2D>();

        // listen to some events for illustration purposes
        _controller.onControllerCollidedEvent += onControllerCollider;
        _controller.onTriggerEnterEvent       += onTriggerEnterEvent;
        _controller.onTriggerExitEvent        += onTriggerExitEvent;

        //_scene  = UnityEngine.SceneManagement.SceneManager.GetActiveScene();
        currentLevel = 0;        //_scene.buildIndex;

        jumpSound = GetComponent <AudioSource>();
    }
Example #3
0
 void Start()
 {
     robot       = GameObject.Find("Robot").GetComponent <RoboController>();
     controlLock = false;
     camScript   = GameObject.Find("Main Camera").GetComponent <CameraMovement>();
 }
Example #4
0
 void Awake()
 {
     transform         = gameObject.transform;
     lastZCam          = transform.position.z;
     _playerController = target.GetComponent <RoboController>();
 }
Example #5
0
 // Start is called before the first frame update
 void Start()
 {
     roboController = GetComponent <RoboController>();
 }
Example #6
0
 public RobotDataHolder(RoboController cont)
 {
     controller = cont;
     collectValsFromBot();
     dataText = System.IO.File.ReadAllText(@"‪C:\Users\Arjun Pal\Downloads\buffer.txt");
 }