Example #1
0
    public void testListForwardsToDataModel()
    {
        WebAPI.IShopActions            shop_actions = mock.NewMock <WebAPI.IShopActions>();
        Roar.implementation.IDataStore datastore    = mock.NewMock <Roar.implementation.IDataStore>();
        Roar.ILogger logger = mock.NewMock <Roar.ILogger>();
        Roar.implementation.Components.Shop shop = new Roar.implementation.Components.Shop(shop_actions, datastore, logger);

        IDataModel <Roar.DomainObjects.ShopEntry, Roar.WebObjects.Shop.ListResponse> shop_datamodel = mock.NewMock <IDataModel <Roar.DomainObjects.ShopEntry, Roar.WebObjects.Shop.ListResponse> >();

        List <Roar.DomainObjects.ShopEntry> retval = new List <Roar.DomainObjects.ShopEntry>();

        retval.Add(new Roar.DomainObjects.ShopEntry());
        retval.Add(new Roar.DomainObjects.ShopEntry());

        Expect.AtLeast(1).On(datastore)
        .GetProperty("shop")
        .Will(Return.Value(shop_datamodel));

        Expect.AtLeast(1).On(shop_datamodel)
        .Method("List")
        .Will(Return.Value(retval));

        IList <Roar.DomainObjects.ShopEntry> l = shop.List();

        Assert.AreEqual(2, l.Count);

        mock.VerifyAllExpectationsHaveBeenMet();
    }
Example #2
0
    /**
     * Called by unity when everything is ready to go.
     * We use this rather than the constructor as its what unity suggests.
     */
    public void Awake()
    {
        config = new Roar.implementation.Config();

        // Apply public settings
        string key = gameKey.ToLower();

        //key = key.Replace("_", "");
        Config.Game = key;

        // Apply changes to API host to Config setting
        string roarUrl = roarAPIUrl.ToLower();

        Config.RoarAPIUrl = roarUrl;

        Config.IsDebug = debug;

        RequestSender api = new RequestSender(config, this, logger);

        webAPI       = new global::WebAPI(api);
        datastore    = new Roar.implementation.DataStore(webAPI, logger);
        friends      = new Roar.implementation.Components.Friends(webAPI.friends, datastore, logger);
        user         = new Roar.implementation.Components.User(webAPI.user, datastore, logger);
        properties   = new Roar.implementation.Components.Properties(datastore);
        leaderboards = new Roar.implementation.Components.Leaderboards(webAPI, datastore, logger);
        inventory    = new Roar.implementation.Components.Inventory(webAPI.items, datastore, logger);
        data         = new Roar.implementation.Components.Data(webAPI.user, datastore, logger);
        shop         = new Roar.implementation.Components.Shop(webAPI.shop, datastore, logger);
        tasks        = new Roar.implementation.Components.Tasks(webAPI.tasks, datastore);
        gifts        = new Roar.implementation.Components.Gifts(webAPI.mail, datastore, logger);
        facebook     = new Roar.implementation.Components.Facebook(webAPI.facebook, datastore, logger);

        if (!Application.isEditor)
        {
            appstore = new Roar.implementation.Components.InAppPurchase(webAPI.appstore, "Roar", logger, appstoreSandbox);
        }

        urbanAirship = new Roar.implementation.Adapters.UrbanAirship(webAPI);

        DontDestroyOnLoad(gameObject);
    }
Example #3
0
    /**
     * Called by unity when everything is ready to go.
     * We use this rather than the constructor as its what unity suggests.
     */
    public void Awake()
    {
        config = new Roar.implementation.Config();

        // Apply public settings
        string key = gameKey.ToLower();
               //key = key.Replace("_", "");
        Config.Game = key;
        Config.IsDebug = debug;

        RequestSender api = new RequestSender(config,this,logger);
        webAPI = new global::WebAPI(api);
        datastore = new Roar.implementation.DataStore(webAPI, logger);
        friends = new Roar.implementation.Components.Friends( webAPI.friends, datastore, logger);
        user = new Roar.implementation.Components.User(webAPI.user,datastore, logger);
        properties = new Roar.implementation.Components.Properties( datastore );
        leaderboards = new Roar.implementation.Components.Leaderboards(webAPI,datastore, logger);
        inventory = new Roar.implementation.Components.Inventory( webAPI.items, datastore, logger);
        data = new Roar.implementation.Components.Data( webAPI.user, datastore, logger);
        shop = new Roar.implementation.Components.Shop( webAPI.shop, datastore, logger );
        tasks = new Roar.implementation.Components.Tasks( webAPI.tasks, datastore );
        facebook = new Roar.implementation.Components.Facebook(webAPI.facebook, datastore, logger);

        if (!Application.isEditor)
        {
            appstore = new Roar.implementation.Components.InAppPurchase( webAPI.appstore, "Roar", logger, appstoreSandbox );
        }

        urbanAirship = new Roar.implementation.Adapters.UrbanAirship(webAPI);

        DontDestroyOnLoad(gameObject);
    }