// Use this for initialization
 void Start()
 {
     health  = GetComponent <Health>();
     ai      = GetComponent <AttackPlayerAI>();
     roamAi  = GetComponent <RoamAI>();
     takeDmg = GetComponent <TakeDamage>();
     anim    = GetComponent <Animator>();
 }
 public override void Start()
 {
     base.Start();
     followAI = transform.GetComponent <FollowAI>();
     roamAI   = transform.GetComponent <RoamAI>();
 }