override public void Build(Vector2 mousePos)
 {
     if (buildingState == 0)
     {
         if (Input.GetMouseButtonDown(0))
         {
             selected.transform.parent = null;
             firstRoad     = selected;
             startBuildPos = mousePos;
             selected      = Instantiate(selected, mousePos, Quaternion.identity);
             secondRoad    = selected;
             selected.name = "Selected";
             buildingState = 1;
             isVertical    = false;
         }
     }
     else if (buildingState == 1)
     {
         Vector2 temp      = (mousePos - startBuildPos);
         Vector2 placement = new Vector2(0, 0);
         if (temp.x >= 0 && temp.y > 0)
         {
             quadrant  = 0;
             placement = Vector3.Project(temp, diagonalVectors[0]);
         }
         else if (temp.x < 0 && temp.y >= 0)
         {
             quadrant  = 1;
             placement = Vector3.Project(temp, diagonalVectors[1]);
         }
         else if (temp.x <= 0 && temp.y < 0)
         {
             quadrant  = 2;
             placement = Vector3.Project(temp, diagonalVectors[2]);
         }
         else if (temp.x > 0 && temp.y <= 0)
         {
             quadrant  = 3;
             placement = Vector3.Project(temp, diagonalVectors[3]);
         }
         placement = new Vector2(Mathf.RoundToInt(placement.x), Mathf.RoundToInt(placement.y));
         selected.transform.position = placement + startBuildPos;
         if (Input.GetMouseButtonDown(0) && mousePos.x != startBuildPos.x && mousePos.y != startBuildPos.y)
         {
             buildingState = 2;
             Vector2 vecOffset = Vector2.left;
             if (quadrant == 0 || quadrant == 3)
             {
                 vecOffset = Vector2.right;
             }
             dirIndicator = Instantiate(selected, startBuildPos + vecOffset, Quaternion.identity);
         }
     }
     else if (buildingState == 2)
     {
         if (Input.GetMouseButtonDown(0))
         {
             RoadInfo tempRoad = firstRoad.GetComponent <RoadInfo>();
             tempRoad.setSpeedLimit(4);
             tempRoad.setTurnRadius(Mathf.Abs(secondRoad.transform.position.x - firstRoad.transform.position.x) - 0.5f);
             if ((isVertical && (quadrant == 0 || quadrant == 2)) ||
                 !isVertical && (quadrant == 3 || quadrant == 1))
             {
                 tempRoad.setTurnDirection(-1);
             }
             else if ((isVertical && quadrant == 1 || quadrant == 3) ||
                      !isVertical && quadrant == 0 || quadrant == 2)
             {
                 tempRoad.setTurnDirection(1);
             }
             tempRoad.setInteractable(true);
             tempRoad = secondRoad.GetComponent <RoadInfo>();
             tempRoad.setIsEntrance(false);
             if (isVertical && (quadrant == 0 || quadrant == 3))
             {
                 tempRoad.setExitAngle(0);
             }
             else if (isVertical && (quadrant == 1 || quadrant == 2))
             {
                 tempRoad.setExitAngle(180);
             }
             else if (!isVertical && (quadrant == 0 || quadrant == 1))
             {
                 tempRoad.setExitAngle(90);
             }
             else if (!isVertical && (quadrant == 2 || quadrant == 3))
             {
                 tempRoad.setExitAngle(-90);
             }
             tempRoad.setInteractable(true);
             foreach (GameObject gameIter in new GameObject[] { firstRoad, secondRoad })
             {
                 SpriteRenderer temp    = gameIter.GetComponent <SpriteRenderer>();
                 Vector3        tempPos = gameIter.transform.position;
                 temp.color = new Color(temp.color.r, temp.color.g, temp.color.b, 1f);
             }
             Destroy(dirIndicator);
             selected      = null;
             buildingState = 0;
             buttonsInteractable(true);
         }
         else if (Input.GetMouseButtonDown(1))
         {
             isVertical = !isVertical;
             Vector2 tempPos = (Vector2)dirIndicator.transform.position - startBuildPos;
             if (quadrant == 0 || quadrant == 2)
             {
                 dirIndicator.transform.position = new Vector2(tempPos.y, tempPos.x) + startBuildPos;
             }
             else if (quadrant == 1 || quadrant == 3)
             {
                 dirIndicator.transform.position = new Vector2(tempPos.y * -1, tempPos.x * -1) + startBuildPos;
             }
         }
     }
 }