Example #1
0
    public void BuildRoads(int gridPosX, int gridPosY)
    {
        if (Input.GetMouseButtonDown(0))
        {
            //Start generation
            _roadGenerator.Start();
            _mouseDownPosX = gridPosX;
            _mouseDownPosY = gridPosY;
        }

        if (Input.GetMouseButton(0))
        {
            //Generating
            _roadGenerator.ClearSavedRoads();
            if (_roadGenerator.CanCreateRoad(gridPosX, gridPosY))
            {
                Vector2Int startPos = new Vector2Int(_mouseDownPosX, _mouseDownPosY);
                Vector2Int endPos   = new Vector2Int(gridPosX, gridPosY);

                List <Vector2Int> path = Map.GetShortestPath(startPos, endPos);
                foreach (Vector2Int road in path)
                {
                    _roadGenerator.Generate(road.x, road.y);
                }
            }
        }

        if (Input.GetMouseButtonUp(0))
        {
            //End generation
            _roadGenerator.End();
        }

        if (Input.GetMouseButtonDown(1))
        {
            //Cancel generation
            _roadGenerator.Cancel();
        }
    }