Example #1
0
        /// <summary>
        /// This function is called when the object becomes enabled and active. Create a new path (curve).
        /// </summary>
        private void OnEnable()
        {
            creator = target as RoadCreator;

            MeshRenderer renderer = creator.GetComponent <MeshRenderer>();

            if (renderer.sharedMaterial == null)
            {
                renderer.sharedMaterial = Resources.Load <Material>("Materials/Road");
            }
        }