private void RandomVelocity() { _rotateSpeed = (float)(RndGen.Next(10000) - 5000) / 60; VelocityX = (float)((RndGen.NextDouble() * 2000 - 1000) * ((3 - (int)_size + 1) * 1.05) / 60); VelocityY = (float)((RndGen.NextDouble() * 2000 - 1000) * ((3 - (int)_size + 1) * 1.05) / 60); }