Example #1
0
    // Perform once player enters only
    private void OnTriggerEnter(Collider other)
    {
        // Confirm it's the player triggering the collision
        if (other.transform.parent != null && other.transform.parent.tag == "Player" && completed == false)
        {
            // Add another random river segment to river
            riverMgrScript.AddRiverSegment();
            // Delete the old one
            riverMgrScript.RemoveRiverSegment();
            // Flip switch to prevent this from reoccurring
            completed = true;

            Debug.Log("Added to river");
        }
    }