Example #1
0
    public static void DrawRing(Vector3 centre, Vector3 normal, float startAngle, float angle, float innerRadius, float outerRadius)
    {
        Mesh mesh = CreateOrRecycleMesh();

        RingMesh.GenerateMesh(mesh, angle, innerRadius, outerRadius);

        //float localYAngle = (startAngle - angle / 2); // centre angle
        float localYAngle = startAngle;
        var   rot         = Quaternion.AngleAxis(localYAngle, normal) * Quaternion.FromToRotation(Vector3.up, normal);

        CreateVisualElement(mesh, centre, rot, Vector3.one);
    }
Example #2
0
        public static void DrawRing(Vector3 centre, Vector3 normal, float startAngle, float angle, float innerRadius, float outerRadius, Color colour, Style style = Style.Standard)
        {
            Init();

            Mesh mesh = CreateOrRecycleMesh();

            RingMesh.GenerateMesh(mesh, angle, innerRadius, outerRadius);

            //float localYAngle = (startAngle - angle / 2); // centre angle
            float localYAngle = 0;
            var   rot         = Quaternion.AngleAxis(localYAngle, normal) * Quaternion.FromToRotation(Vector3.up, normal);

            drawList.Add(new DrawInfo(mesh, centre, rot, Vector3.one, colour, style));
        }