private void CreateFirstRing(Vector3 newPoint)
    {
        _prevRing = GetInactveRing();
        _prevRing.transform.position = new Vector3(newPoint.x - 10f, newPoint.y, newPoint.z);
        Tweener t = _prevRing.transform.DOMove(newPoint, 0.5f);

        t.SetEase(Ease.InCubic);
        RingHead ringHead = _prevRing.GetComponentInChildren <RingHead> ();

        ringHead.Hide();
    }