private void CreateFirstRing(Vector3 newPoint) { _prevRing = GetInactveRing(); _prevRing.transform.position = new Vector3(newPoint.x - 10f, newPoint.y, newPoint.z); Tweener t = _prevRing.transform.DOMove(newPoint, 0.5f); t.SetEase(Ease.InCubic); RingHead ringHead = _prevRing.GetComponentInChildren <RingHead> (); ringHead.Hide(); }