void Awake() { ri = GetComponent <RigidbodyInterface>(); billboard = GetComponentInChildren <Floater> (); damageInput = GetComponentInChildren <DamageInput> (); if (attackTransmitter == null) { attackTransmitter = GetComponentInChildren <AttackTransmitter> (); } damageInput.SetUp(this); attackTransmitter.SetUp(this); }
public void Awake() { cns = gameObject.GetComponent <CentralNervousSystem> (); r = gameObject.GetComponent <SpriteRenderer> (); ri = gameObject.GetComponent <RigidbodyInterface> (); }