Example #1
0
 void Awake()
 {
     ri          = GetComponent <RigidbodyInterface>();
     billboard   = GetComponentInChildren <Floater> ();
     damageInput = GetComponentInChildren <DamageInput> ();
     if (attackTransmitter == null)
     {
         attackTransmitter = GetComponentInChildren <AttackTransmitter> ();
     }
     damageInput.SetUp(this);
     attackTransmitter.SetUp(this);
 }
Example #2
0
 public void Awake()
 {
     cns = gameObject.GetComponent <CentralNervousSystem> ();
     r   = gameObject.GetComponent <SpriteRenderer> ();
     ri  = gameObject.GetComponent <RigidbodyInterface> ();
 }