public void Build(Texture2D target)
 {
     if (HasChildren)
     {
         Left.Build(target);
         Right.Build(target);
     }
     if (texture)
     {
         if (target.format == TextureFormat.ARGB32 && texture.format == TextureFormat.ARGB32)
         //faster only on argb32
         {
             var data = texture.GetPixels32(0);
             target.SetPixels32((int)rect.x, (int)rect.y, texture.width, texture.height, data);
         }
         else
         {
             var data = texture.GetPixels(0);
             target.SetPixels((int)rect.x, (int)rect.y, texture.width, texture.height, data);
         }
     }
 }
Example #2
0
 public T Build()
 {
     return(Build(Left.Build(), Right.Build()));
 }