Example #1
0
        public RiftQuest()
        {
            Step = RiftStep.NotStarted;
            State = QuestState.NotStarted;

            var quest = QuestInfo.FromId(RIFT_QUEST_ID);
            if (quest != null)
            {
                State = quest.State;
                var step = quest.QuestStep;
                switch (step)
                {
                    case 1: // Normal rift 
                    case 13: // Greater rift
                        Step = RiftStep.KillingMobs;
                        break;
                    case 3: // Normal rift 
                    case 16: // Greater rift 
                        Step = RiftStep.BossSpawned;
                        break;
                    case 34:
                        Step = RiftStep.UrshiSpawned;
                        break;
                    case 10:
                        Step = RiftStep.Cleared;
                        break;
                }
            }

            if (State == QuestState.Completed)
            {
                Step = RiftStep.Completed;
            }
        }
Example #2
0
        public RiftQuest()
        {
            Step  = RiftStep.NotStarted;
            State = QuestState.NotStarted;

            var quest = QuestInfo.FromId(RIFT_QUEST_ID);

            if (quest != null)
            {
                State = quest.State;
                var step = quest.QuestStep;
                switch (step)
                {
                case 1:     // Normal rift
                case 13:    // Greater rift
                    Step = RiftStep.KillingMobs;
                    break;

                case 3:     // Normal rift
                case 16:    // Greater rift
                    Step = RiftStep.BossSpawned;
                    break;

                case 34:
                    Step = RiftStep.UrshiSpawned;
                    break;

                case 46:
                case 10:
                    Step = RiftStep.Cleared;
                    break;
                }
            }

            if (State == QuestState.Completed)
            {
                Step = RiftStep.Completed;
            }
        }